The "new" blank Log Sheet |
Much to my surprise there were still active fans of the
game and the game had developed in the years since I’d last played it.
Whilst I knew of the existence of the animal rules from a
copy of “The General” there had also been quite a few revisions of the rules by
individuals, along with suggestions for new rules.
The two issues of “The General” that were relevant (Vol.
18 #4 & Vol.19 #4) are mentioned and both are available on line.
The General Vol 18. No.4 (Nov-Dec 1981) |
The first issue gives the author’s explanation of the game along with several of the more common Gladiator types that could be used in the game.
The second issue has an article explaining how to combine
Avalon Hill’s other Roman game, “Circus Maximus” with “Gladiator” into one vast
Campaign.
There are also files for rules that changed the game
slightly (The Billings rules) and a large file of new rules entitled “Gladiator
– Colosseum Edition, which included many new rules for Gladiator types,
different combat types, solo play and a whole host more whilst their new campaign
rules are extensive.
Comparing the various glut of new rules was going to be a
long task, but I felt I now had all the necessary pieces to check all the boxes
I’d set out to do, it was just a matter of picking and choosing which bits I
would keep, which I’d drop and which I’d alter.
Here’s what I was considering
I now had two full campaigns plus my own ideas to
combine together into a suitable format and I’d incorporate the best of the ideas (removing all
references for chariots racing) for example.
I had a large set of extensive rule ideas to sort through
and select the bits I wanted to implement (for example I ditched the idea of
“Talents”, but retained the idea of “Prestige”. Most of the solo rules could be
deleted as I intended to play against other players.
I would incorporate the specifics of the Gladiator types
into my game and maybe add a few more that weren’t given or maybe were given just a
brief mention- Effectively, I could drop Light, Medium and Heavy types for
their historical counterparts, the Velite, Murmidon or Crupplearius, together
with some suggested armour distributions.
Of course there were bits I’d re-write to the original form that I liked(back to
only one major action per combat phase) but I'd also be keeping some new versions of the
old rules (a maximum attack points increase for a specific attack.)
All of this would take a lot of time but with all the
reading I had set myself, the numerous figures I had to buy, assemble and paint
plus a playing arena to create I did know it was going to be a fairly long time
before I was going to be anywhere near ready to play the game !.
I'd also like to take this opportunity to welcome those brave souls that have elected to become followers of this blog, something I'd really not anticipated and in other news this is thee penultimate post that I have prepared !
I'd also like to take this opportunity to welcome those brave souls that have elected to become followers of this blog, something I'd really not anticipated and in other news this is thee penultimate post that I have prepared !
Well I shall be looking forward to seeing some progress appear. When you get around to it.
ReplyDeleteThanks Brummie, since June, when I started to feel a lot better I have managed to continue with this project, so newer rpogress is imminent .
DeleteThat's 2 counts of good news!! :)
DeleteThanks Colin, I still have a lot of 'ups and downs' health-wise, though thankfully more ups than downs !
Delete