|The starting positions of the first contestants.|
We each "diced-up" the stats for five gladiators that ranged from volunteer Senators to criminals condemned to the arena. Once their stats were known we allocated them to generic roles of a 'light', two "mediums", a "heavy" and a "retiarius". - after they had fought once ib their 'generic' mode they could specialize into a specific role after they had fought once in the arena.
|Maneuverings leads to some interesting situations.|
|The inevitable conclusion.|
To avoid the obvious problem of those winning combats accumulating so much wealth that they can outbid others at the auctions for new gladiators I've set the limit of how much cash can be held by each player's ludus at 2000s) and anything in excess of the 2000 that is gained goes into an untouchable 'deposit' account. This latter account is the milestone by which we determine 'winning' the campaign.
The rules do allow for the individual gladiators to accumulate "experience" (i.e. Experience points or XP) so that they can slowly get better statistics.
|The start positions of the second bout|
|And another one bites the dust...erm sand|
There is also a "Prestige" (popularity) statistic that we have adopted, that gives a bonus in both combat factors and when appealing for a missus.
So that's it for this time, my campaign is off and running and in case you're wondering, I did win two very closely fought fights, the first by manoeuvre and the second by very good dice rolling !